Pick for the Build Already Winning Your Battles
Pick Conscription, Feast or Sharp Blades for troop armies, Bunker for tower attack speed, and Overwork when support buildings are driving your growth. For a treasury engine, look for Speculation and Yield; for repeated time travel, prioritize Kintsugi and Wormhole once you have Portals to use them.
The strongest choice solves a problem on your current board. A decree for cards you already use is usually a better commitment than an attractive combo whose essential pieces have not appeared.
Royal Council Choices and Repeat Visits
Royal Councils present three decree choices, which can include common, king-specific or rarer Rainbow options. The later councils in years 21 and 29 give you opportunities to complete your build. Revisiting a council after time travel is the special condition that brings broken decrees into play.
Check your run's calendar before planning around a council. Leave room in your strategy for whichever useful decree appears, rather than making survival depend on a particular offer.
Match the Decree to Your Main Engine
| Option | Details |
|---|---|
| Conscription for troop numbers | Adds units annually. Skip it for Mercenaries: their numbers come from your gold, so the free units do not stick. |
| Feast for troop HP and Boar riders | Doubles troop HP. On a Boar-and-Elf board, more Boar HP also strengthens the mounted Elves. |
| Sharp Blades for troop damage | Increases troop attack. Favor it when your army needs damage rather than additional bodies or more HP. |
| Bunker for tower speed | Boosts tower attack speed. Choose it for a tower already doing useful work on your board. |
| Overwork for support buildings | Makes support buildings apply their effects one more time. It also works with Vault. |
| War Horns or Evil Pact for Pagoda | War Horns makes summons 50% stronger; Evil Pact doubles the Pagoda's maximum Ghost count. Choose around an established Pagoda. |
| Fireworks for Bombers | Doubles the area of Bomber blasts. It fits a Bomber core, including Bombers supported by an adjacent Cauldron. |
| Futurism for troop leveling | Lets troops reach level 99. Pair it with a source of continued upgrades, such as Overhaul feeding an Executioner. |
| Speculation and Yield for gold | Speculation raises the Vault level cap to 99. Yield grants 9% of your current gold each year, rewarding a treasury you can keep growing. |
| Dismantling for Camp engines | Makes Camps trigger when a plot is destroyed as well as when a card lands on an empty plot. Movement can feed both triggers. |
| Khanate for Warlord and Mob | Doubles Warlord units. With a Mob beside the Warlord's landing plot, that also doubles the unit count copied on each return. |
| Re-enchant for enchanted troops | Doubles all enchantments on your active troops. Take it after applying useful enchantments, especially on a Wizard core. |
| Venom for Cauldron poison | Applies every poison effect twice. It fits Cauldron-supported attackers such as Treant or Ballistas. |
| Loophole for Bastion control | Doubles how often Bastion's rifts warp enemies to the backline. Choose it when the base's rifts are central to your defense. |
Check the Board Before Locking in a Pick
- Identify the plot carrying your battles and its immediate weakness. This gives you a concrete reason to choose damage, survival, attack speed or continued growth.
- Take Development while you still have empty plots to receive a Wildcard for each empty plot. Its payoff depends on how much room remains on your board.
- Choose Supplies when missing cards are preventing your engine from starting. It replaces your hand with one copy of each of your king's cards, so weigh that replacement against the cards you already hold.
- Delay Invisibility until a blocking front line is ready. Ranged troops stop taking damage under it, but also stop blocking enemies, leaving an unsupported base exposed.
Choose Time Decrees After Securing the Portal
A Portal sends your kingdom two years back when its plot reaches maximum level. Kintsugi makes broken decrees twice as powerful, while Wormhole adds another year to a Portal's journey. Together, they reward a run that can keep returning to useful events.
For a Hegemony loop, include both the Portal plot and your main plot among the blessing's targets. The cloned Portal cards can fund the next trip, while the other copied cards strengthen your kingdom. With another blessing, Portals can still replay decree picks and merchants, but that does not provide the same Portal-card return.
Use Current Effects When Following Older Builds
The PC full release arrived on November 12, 2026, and the launch added more than 30 decrees. Ranked multiplayer uses a rotating seasonal decree pool, so an older fixed draft list is not a guarantee of what you can select. Check the current pool in the lower-left corner of the multiplayer lobby.
Twinshot now doubles projectile count instead of adding a projectile, and Brickmaster doubles the HP of buildings that have HP. Bargain is now a universal decree. These changes affect which older recommendations fit your current board.
When an older build mentions Static Fields, the current name is Tempest; Dragon's Den is now Dragon Den. After downloading a patch, start a new run so the updated rules are stored in it.