How Quest Mode Progression Works
Quest Mode in 9 Kings unlocks after you complete any standard singleplayer run, then opens more regions as you beat neighboring quests. Its challenges have Knight, King and Chaos difficulties, and beating all 81 quests on any difficulty unlocks Daily Mayhem.
Treat each quest as its own puzzle. Read its starting plots, cards, blessings, enemy restrictions and special rules before choosing an opening. A strategy from a normal run may depend on choices that the quest does not give you.
Unlock Quest Mode and Explore the Map
- Complete any standard singleplayer run to unlock Quest Mode. Make that your immediate goal if you have not yet opened the mode.
- Enter Quest Mode to begin in the Kingdom of Nothing's area. Choose your opening challenge from that starting region.
- Beat neighboring quests to reveal further regions. Follow the expanding map when you want to reach challenges belonging to another king.
- Choose an available quest difficulty and note its name before finding a walkthrough. Knight, King and Chaos are the quest difficulty labels to match.
Keep map progression and your preferred challenge level as separate goals when planning a session. If you want to explore, concentrate on a neighboring quest you can clear. If you want to solve a harder challenge, keep your attention on that quest's specific setup.
Read the Fixed Setup Before Playing Cards
- Inspect the initial plots to understand the board you are working with. Build your opening around that arrangement rather than assuming you can recreate a favorite normal-run layout.
- Read the starting cards and any blessings to identify the tools the scenario gives you. Decide which interaction you want to use before committing cards.
- Check enemy restrictions and special rules to identify what your opening must accomplish. Judge a proposed strategy against those conditions before following it.
- Hold an upgrade card over its intended plot to preview the stats or effects it will increase. Use that preview to check the upgrade before placing it.
Before ending your opening turn, explain the plan to yourself in plain language: what keeps the board alive, what defeats the enemy, and what your next useful card would improve. This makes it easier to spot a placement that contributes little to the quest's actual problem.
Quest Names by King
Quest Mode contains 81 challenges, with nine belonging to each king. Use the table to locate a named quest, then read its scenario rules for the objective and starting conditions.
| King | Quest names |
|---|---|
| Nothing | Nothing Revolt; Hunting Game; Broke as Hell; Colorfoe; Farmlands; Furnaces; The Ridge; Royal Guards; Nothing Total War |
| Spells | Feeble Army; Gigantafield; Incantation; Northlands; Rite; Spell Revolt; Spell Total War; Spired; The Great Library |
| Greed | Shopping Spree; Beacon Valley; Blood Money; Break Even; Deforestation; Fugitive; Goats; Greed Revolt; Greed Total War |
| Blood | Blood Revolt; Blood Total War; Bomberman; Crossroads; Imperium; Necropolis; Root and Vein; Sanctum; Slaughterhouse |
| Nature | Arboretum; Boarnanza; Elftopia; Mycotocracy; Nature Revolt; Nature Total War; Progress Bad; Replication; Slimeland |
| Stone | The Siege; Chasm; Gachaland; Minefield; Restructing; Stone Revolt; Stone Total War; The Wall; Trebuchet Valley |
| Progress | Against the Void; Futurist; Infertility; Landfill; Overproduction; Progress Revolt; Progress Total War; Total Defense; Universe 25 |
| Nomads | Battlecamps; Caravan; Nomad Revolt; Nomads Total War; Nowhere Land; Riots; Rubble Kingdom; Salvation Day; Unification |
| Time | Blitz; Coin Age; Last Stand; Rush Hour; Terraforming; Time Revolt; Time Total War; Time Traveler; Tomeland |
Match Older Walkthroughs to Your Current Quest
The PC full release arrived on November 12, 2026. When using earlier footage, compare its difficulty, starting board and rules with your own quest before copying the opening. Patches have changed quest starting conditions and enemy scaling.
Universe 25 now starts with one Mantra card, while Nature Total War has had its enemy scaling reduced. Those changes matter when comparing your attempt with an older walkthrough. Read the card text and watch the actual battles rather than expecting an identical sequence.
Find and Follow the Right Named Walkthrough
- Open the Quest Mode walkthrough collection to find individual strategies and its linked quest video series.
- Find your quest by its displayed name, using its king to narrow the search. Compare the setup as well if a guide uses a slightly different title.
- Match the walkthrough's difficulty and starting conditions with your attempt. Continue only once its opening makes sense for the cards and plots in front of you.
- Follow the purpose of each placement as you play. If your attempt diverges, identify whether survival, damage or the quest's special condition caused the problem before changing your opening.
Finish the Quest Map to Unlock Daily Mayhem
Beat all 81 quests on any difficulty to unlock the Daily Mayhem island and meet The Conqueror achievement requirement. Chaos clears are not required for that unlock. If reaching Daily Mayhem is your goal, prioritize quests you have not yet beaten.
Daily Mayhem then offers a new randomized challenge each day with a custom deck, decrees and special conditions. Apply the same habit there: read the setup before deciding which familiar strategy fits.