What to Know Before Your Attempt
Progress Bad is a King of Nature quest, but an exact winning placement and card sequence is not provided here. Start by matching your Nature plan to the quest's starting restrictions and the Progress opponents you actually face.
Assess Your Opening Before Committing
- Read the starting restrictions shown at quest selection to identify which parts of your intended Nature build fit this attempt.
- Inspect the opposing army for Defenders to determine whether reflected damage threatens the attackers you plan to use.
- Compare any walkthrough's setup and selected difficulty with your own before copying its opening, so you avoid applying instructions to a different board.
Account for Defenders Before Boosting Elves
If Defenders appear in the opposing army, take their reflection seriously. They do not attack, but they reflect all damage they take. Boar-boosted Elf shots can therefore send substantial damage back at your attackers.
Elves always target the most distant enemy, while adjacent troops can mount Boars and gain rider stats based on the Boar's HP. Consider that targeting when judging the enemy formation before investing further in the mount. Avoid treating stronger Elf shots as an automatic answer to a Defender matchup.