How Enchantments and Tomes Change Your Army
Enchantments add stackable effects to your troops, while tomes perform the individual actions described on their cards. Library can duplicate an enchantment already on an adjacent troop, and support buildings can grant persistent or recurring buffs. Choose your main troop before spreading these upgrades around, so its effects and nearby support work together.
Enchantments, Tomes and Lasting Plot Buffs
For spell-focused builds, read each card's printed type rather than assuming every magical effect works alike. Card descriptions highlight their types, and hovering over a troop's Enchantment icon shows that effect. A Library copies troop enchantments; it is not a general tome copier.
| Option | What It Does for Your Army |
|---|---|
| Enchantment | Adds an effect that can stack on a troop. Precision, for example, gives the target's first hit +100% damage per stack. |
| Tome | Performs its stated action when used. Surge triggers a target support building's effect 9 times; Rewind is thrown into the pit to replace your hand with copies of your last played cards. |
| Support-building buff | Can grow a plot through repeated triggers. Blacksmith adds +2% damage to adjacent plots every year, while Forest adds +2% HP to adjacent plots every year. |
Set Up a Library Enchantment Engine
- Choose a Wizard or Warlock plot as your main enchanted troop. Wizards reward enchantment accumulation with damage, while Warlocks provide a melee frontline that also grows through tome use.
- Apply your priority enchantment to that troop before relying on Library. Steel Coat is a defensive starting point because each stack cancels an opening hit in every battle; an unenchanted troop gives Library nothing to duplicate.
- Place a Library directly beside the enchanted troop. Each year it has a 50% chance to duplicate an enchantment of an adjacent troop, so allow for failed rolls instead of depending on an immediate copy.
- Keep other troop plots away from the Library's outer sides when concentrating upgrades on your carry. A Library can choose a troop beside it, so sharing its adjacency can spread the copies across other plots.
- Choose Re-enchant when you want to multiply enchantments already accumulated across your active troops. It doubles their enchantments, making an established stack a stronger starting point for this choice.
- Use Surge on a support building whose effect you want to trigger repeatedly. It triggers the target's effect 9 times; when choosing Library, plan around its chance-based duplication rather than expecting a particular enchantment every time.
Choose a Carry That Rewards Your Upgrades
Wizards gain +5% damage for each enchantment they bear, and Arcane adds +1% damage per enchantment. A Library copy therefore adds the enchantment's own benefit while also feeding Wizard damage. Once damage has grown, Balance can raise HP to match it, helping the same plot survive as well as hit harder.
Warlocks gain +5% HP whenever a tome is used, with Sorcerous adding +1% HP for every tome used. Their growth can accompany useful tome plays elsewhere in your turn, rather than requiring every tome to target the Warlocks. Keep their enchantment selection focused if Steel Coat is the Library copy you most want, because extra enchantment types add other possible copies.
Paladins gain HP from damage buffs, making a neighbouring Blacksmith useful for both offence and survival. Put Steel Coat on the Paladin plot and a Library beside it when you want copying to strengthen that frontline. Balance can then turn accumulated HP into damage by setting HP and damage to whichever value is higher.
Orbiter gains an enchantment when an adjacent plot receives it, so position it beside the plot you intend to enchant. This also includes an adjacent troop arriving with pre-applied enchantments, such as those supplied by Brutal. That placement gives you another way to benefit from an enchantment application alongside Library copying.
Grow Mounts Through Their Own Mechanics
Boar and Raptor mounting are separate mechanics from enchantment duplication. A Boar can be mounted by adjacent troops and increases rider stats by +1% for each point of Boar HP. For an Elf-and-Boar setup, put the Elves beside the Boars and Forests against the Boar plot, so the HP growth strengthens the mount bonus.
Check What Copying and Destruction Give You
Stack effects according to what each enchantment actually does. Steel Coat cancels an additional opening hit per stack in each battle, so frequent small attacks can burn through its protection. Library may copy an existing enchantment, but it does not guarantee the particular effect you want.
Codex returns copies of a Tome card used on it, giving +1 copy per level before it self-destructs. Cloning or using Earthworks on Codex gives a Broken Codex card. Plan around that returned card when choosing a copying sequence.
Extraction destroys its target plot and adds 5 copies of it to your hand. Choose a plot you intend to remove before playing it, because the destruction is part of the effect. This gives you cards for subsequent plays while removing the targeted plot.
Golem is a valuable tome target because tomes used on it have double effect. Over-invest triggers twice on Golem, and the release update also fixes Accumulator to trigger twice as intended. Treat those as specific interactions when deciding where a tome will do the most work.
Use the Reworked Cards in a Fresh Run
Older Vampirism plans belong to an earlier card pool: Oblation replaced it. Oblation is a tome thrown into the pit to add units to your troops, with its effect growing as cards go into the pit. Reinforce was also reworked and now grants +2% HP per second during battle, including healing beyond maximum HP.
The PC full release arrived on November 12, 2026. After installing a patch, start a new run before testing changed interactions, because an existing run does not store the updates and can cause conflicts. Hover over the troop's Enchantment icon to read the effect while planning your next application.