Player field manual // Gameplay

9 Kings Nature Total War: Build Around Boars

Beat Nature Total War in 9 Kings with a Forest and Boar core. Learn where to place support, when to use Procreate, and how to adapt later card picks.

Updated

01

Start with a Forest beside your Boar

For Nature Total War, build around a Forest beside a Boar, upgrade the Boar early, and add an adjacent damage dealer that can ride it. Use Procreate to grow your fighting troop, then adapt later picks to the enemy cards and rewards you receive.

02

Check the quest rules and selected difficulty

Nature Total War is a King of Nature challenge in Quest Mode, built around facing a broad selection of enemy kings. Before placing cards, read the victory and failure conditions displayed for your attempt, inspect the occupied plots, and check your available hand.

Quest Mode includes Knight, King and Chaos difficulties. Match any walkthrough you follow to your selected setting, and use the opening below as a card priority when the required pieces are available.

03

Play the opening in this priority order

  1. Place a Forest beside your Boar when the cards and space are available. The Forest increases the HP of adjacent plots, giving the mount a source of continuing growth.
  2. Upgrade the Boar early when you receive suitable copies. The mounted strategy turns the Boar's HP into stronger rider stats, so developing this plot supports the attacker you place beside it.
  3. Place a suitable ranged troop beside the Boar. An Elf fits when available: adjacent Elves can mount, and their attacks target the most distant enemy.
  4. Use Procreate on your chosen fighting troop. It adds 9 units to the target; if you are using the Elf branch, apply it to the Elves to increase the number of boosted attackers.
  5. Place additional Forests against the Boar as suitable plots become available. Keep their HP support reaching the mount so further growth contributes to the same mounted attacker.
04

Choose later cards that strengthen the core

Let the available rewards guide your next addition. Ballista-on-Boar is a strong later option when offered, while the Elf branch can keep developing through troop growth and support for the Boar.

PickHow it helps
Ballista as a later riderUse it as a later damage option on the Boar when the card is offered.
Feast for the mounted planIt doubles troop HP. More Boar HP also strengthens the stats passed to its rider.
Overwork for established supportIt makes support buildings apply their effects an additional time, improving the support already serving your core.
05

Adjust when the opening cards differ

If you have the Boar but no Elf, use another suitable ranged troop beside it. The mount bonus still applies, letting you develop the Boar while using the attacker you already have.

If a Forest is away from the Boar, aim your next Forest placement at a plot that touches the mount. Forest support depends on adjacency, so check which plot will receive the growth before committing the card.

When later rewards differ from your expected route, reassess the next pick around your current attacker and the enemy you face. Enemy cards and rewards can vary, so keep the Forest and Boar core while adapting the cards around it.

06

Account for the enemy scaling change

Version 1.0 reduced enemy scaling in Nature Total War. Treat pre-release difficulty judgments cautiously, and assess your growth against the enemies in your current attempt.

If you are retrying after downloading a patch, start a fresh run so its changes apply. An older run retains its previous settings and can conflict with the update.

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