Strengthen Palace and Save Gold for Mercenaries
The older Greed Total War route opens with Palace, Dispenser and Mercenaries, removes Vault with Mortgage, then plays Over-invest on Palace on the following turn. After that opening, prioritize Palace upgrades, save gold for Mercenary quantity and seek protection that gives Dispenser more time to deal damage.
Match the Opening to Your Quest Difficulty
Greed Total War is a King of Greed challenge against a broad roster of rival kings. Palace, Dispenser, Mercenary and Vault form the core of the opening described here. Large enemy armies and area damage are significant threats across that wider matchup pool.
Quest Mode includes Knight, King and Chaos difficulties, with scenario-specific starting rules and victory or defeat conditions. Check your selected difficulty, starting board and available cards before copying the older opening. Read the quest's objective and failure conditions before committing your cards.
9 Kings reached its full release on November 12, 2026. Compare the older route below with the card text and quest rules shown in your current game. Keep your selected difficulty in mind when deciding whether the opening fits your run.
Follow the Opening Card Sequence
- Set up Palace as the base you will prioritize for upgrades, establishing the focus of the opening.
- Put Dispenser into play as the damage source your later defensive choices will support.
- Field Mercenaries as the troop part of the opening, with saved gold supporting their quantity.
- Use Mortgage on Vault to remove it from the board as directed by this opening route.
- On the following turn, play Over-invest on Palace to put the opening investment into your base.
Balance Palace Upgrades With Your Treasury
Keep Palace upgrades as your main priority after the opening. The route also asks you to save gold for Mercenary quantity, so weigh purchases against the army they leave you with. Give each expense a clear purpose before committing to it.
Mercenary numbers track the gold you hold, and purchases or rerolls can shrink that force as soon as you pay. Check your army after spending before deciding whether to spend again. When considering another purchase, weigh its immediate benefit against the Mercenary quantity you give up.
Vault automatically levels up each year under its card rules. Removing it with Mortgage is a deliberate part of this older opening. Keep that removal connected to the planned Over-invest on Palace that follows.
Give Dispenser Time to Deal Damage
Look for Shields or Cemetery to help give Dispenser more time to deal damage. That is the defensive role recommended by the quest route, so judge those choices by whether they let the tower keep working. Watch where your defence breaks down before choosing the next addition.
Recover After Losing Lives
After losing lives, consider extra Mercenary plots when the cards allow it. The older route recommends these as a recovery choice during its difficult stretch. Continue saving gold for Mercenary quantity while deciding which additional plots you can support.
Choose Rivals Carefully and Follow Quest Events
If an opponent choice is available, be cautious about Blood, Stone and Progress during the middle stretch. The older route specifically warns against those rivals at that point. Greed Total War's wider opponent pool also makes area damage and high enemy counts worth watching as your army develops.
Follow the council events when they actually appear in the quest. Their timing can differ from the schedule of a standard run. Plan around the scenario's event sequence and reassess your Palace upgrades, saved gold and Dispenser protection at each choice.