Player field manual // Gameplay

How to Beat Nowhereland in 9 Kings

Beat the Nowhereland quest in 9 Kings with a Farm, Mob and Warlord strategy. Learn the opening priorities, migration loop and ways to protect your carry.

Updated

01

Build Around Farm, Mob and Warlord

A winning community route for Nowhereland places Farm beside Mob and Warlord, uses early Soldier or Archer placements to grow the Mob, then migrates a leveled Warlord beside it. Keep an empty landing plot available for repeated movement, and prioritize Swords or Shields when the attacking army threatens your carry.

02

Plan Around the Quest's Restrictions

Nowhereland is a King of Nomads quest, also called Nowhere Land in older guides. It has no shops or decrees, making early placement and troop generation especially important. Plan your opening around the cards available in the quest.

Before placing cards, read the objective and starting rules shown in your game. Identify where Farm can sit beside Mob and Warlord, then reserve space for the Warlord's movement. Avoid filling a useful landing plot simply because it is available.

03

Establish the Opening and Repeat the Movement

  1. Place Farm beside both Mob and Warlord to establish the troop-generation arrangement used by this route.
  2. Place an early Soldier or Archer beside Mob to trigger extra Mob units and strengthen your opening army.
  3. Level the Warlord before beginning the migration loop, so your movement plan starts with a developed troop plot.
  4. Play Migration on the leveled Warlord when an empty adjacent landing will put it beside Mob. Its arrival can grow the Mob by the Warlord's unit count.
  5. Migrate the Warlord back beside Mob when a suitable empty adjacent landing is available. Returning beside the Mob repeats the unit-growth interaction.
  6. Prioritize Swords or Shields when the attacking army threatens your carry, making protection the focus of that card choice.
04

Why the Empty Landing Plot Matters

Mob gains units when a different adjacent card gains them, and a Warlord arriving beside it counts toward that growth. Migration requires an empty adjacent plot and also increases the moved card's damage and HP. Preserve a route that lets the Warlord return beside Mob as you develop the rest of the board.

05

Handle Pressure and Match Your Difficulty

  • Before adding another occupied plot, check the Warlord's next landing. Keeping an empty adjacent space available preserves your ability to repeat migrations.
  • When your carry comes under pressure, prioritize Swords or Shields in your available choices.
  • If Rainbow rewards do not appear, continue developing the core arrangement: players have reported successful clears with this route without those rewards.

Quest Mode includes Knight, King and Chaos difficulties, so match any walkthrough to the difficulty you selected. On mobile, check the starting rules carefully before copying an older video's opening. Mobile players have reported that older videos no longer reproduced their outcomes, making the rules displayed in your own attempt essential when adapting this route.

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